Version 2.10 Nov. 12, 2025
We released a new schedule version!
We sadly had to cancel a session: “Building Robust Godot Games with GdUnit4 & GdUnit4Net” by Mike Schulze
Version 2.9 Nov. 10, 2025
We released a new schedule version!
Version 2.8 Nov. 10, 2025
We released a new schedule version!
We have new sessions!
Version 2.7 Nov. 8, 2025
We released a new schedule version!
We have new sessions!
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Don't ship the wrong game!” by René Habermann (Nov. 12, 2025, 4 p.m. → Nov. 11, 2025, 4:30 p.m.)
- “Unlocking Godot’s Superpower: Productivity” by Luca Andre Martinelli (Nov. 11, 2025, 4:30 p.m. → Nov. 12, 2025, 4 p.m.)
Version 2.6 Oct. 30, 2025
We released a new schedule version!
- renamed track "Special" to "Panel"
- made Fireside Talk no panel
- added JetBrains Talk :D
We have a new session: “Godot meets JetBrains: Building IDE tools for a growing engine” by Matt Ellis.
Version 2.5 Oct. 20, 2025
New talk and rearranged workshops
We have a new session: “GdUnit4 live demo + technical overview” by Mike Schulze.
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Unlocking GDExtension Power: Integrating external C++ Libraries” by Patrick Exner (Nov. 12, 2025, 3:30 p.m. → Nov. 11, 2025, 2:30 p.m.)
- “Beyond the Loop: A Primer on Interactive Music in Godot” by Paul Bittmann (Nov. 11, 2025, 5:30 p.m. → Nov. 12, 2025, 3:30 p.m.)
- “Building Robust Godot Games with GdUnit4 & GdUnit4Net” by Mike Schulze (Nov. 11, 2025, 2:30 p.m. → Nov. 12, 2025, 10:30 a.m.)
- “Seeing the forest for the trees: How to think about workflows when designing tools” by Robin-Yann Storm (Nov. 12, 2025, 10:30 a.m. → Nov. 12, 2025, 2:30 p.m.)
Version 2.4 Oct. 20, 2025
We released a new schedule version!
Version 2.3 Oct. 17, 2025
Rename Rooms
Move talks that shouldn't be recorded to workshop room
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Art Direction Crash Course (for non-artists)” by Simone Mändl (Nov. 12, 2025, 3:30 p.m., Iberico → Nov. 12, 2025, 11:30 a.m., Ballsaal)
- “Unlocking Godot’s Superpower: Productivity” by Luca Andre Martinelli (Nov. 11, 2025, 5 p.m., Italien → Nov. 11, 2025, 4:30 p.m., Ballsaal)
- “My experience porting Godot games to Nintendo Switch” by Pablo Navarro (Nov. 11, 2025, 4:30 p.m., Ballsaal → Nov. 11, 2025, 5 p.m., Italien)
Version 2.2 Oct. 17, 2025
Removed unconfirmed sessions
Version 2.1 Oct. 17, 2025
Removed Sponsor Track
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “New Game+: Adding Backend Features to Your Godot Projects” by Patricia Berger (Nov. 12, 2025, 2:30 p.m., Italien → Nov. 12, 2025, 4 p.m., Iberico)
- “Don't ship the wrong game!” by René Habermann (Iberico → Ballsaal)
Version 2.0 Oct. 16, 2025
- Updated time slots to adapt to speaker availability
- Added sponsored talks
- Added track for Panel and Fireside Chat
We have new sessions!
- “Collaborative Game Development with Godot: From Studio Model to Community-Built Games” by Will Thompson, Sarah Spiers
- “Mobilizing Godot” by Joseph Hill
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Gyms, Zoos, and Museums: Your documentation should be in-game” by Robin-Yann Storm (Nov. 11, 2025, noon → Nov. 11, 2025, 12:25 p.m.)
- “Art Direction Crash Course (for non-artists)” by Simone Mändl (Nov. 12, 2025, 11:30 a.m. → Nov. 12, 2025, 3:30 p.m.)
- “Building Starfinder: Professional Godot at Scale” by Ricard Pillosu, María Calle Galán, Felix Rios (Nov. 12, 2025, noon → Nov. 11, 2025, 5:30 p.m.)
- “Raytracing is simple for 2D games!” by Jaanus Jaggo (Perfoon) (Nov. 11, 2025, 5:30 p.m. → Nov. 12, 2025, noon)
- “One Does Not Simply Ship Web Games with Godot (Yet)” by Luca Leonardi (Nov. 11, 2025, 12:25 p.m. → Nov. 12, 2025, 11:30 a.m.)
- “Beyond the Loop: A Primer on Interactive Music in Godot” by Paul Bittmann (Nov. 12, 2025, 3:30 p.m. → Nov. 11, 2025, 5:30 p.m.)
Version 1.0 Sept. 20, 2025
Schedule version with agenda, talks, and workshops.