Julien Kaspar

Julien Kaspar is a 3D artist and director at the Blender Studio in Amsterdam. They have worked on many of the recent open movies, primarily for character art. The most recent project was DOGWALK, a short game in which they took on directing and programming roles.

At GodotFest 25, Julien will share insights from the DOGWALK project, covering the creation process and asset pipeline behind this short open-source game that demonstrates the integration of Blender and Godot. This talk will provide perspective on planning and game design during a brief 4-month production period, the development of a distinctive paper-craft art style, and the glTF & Blender Asset pipeline that enables direct iteration between the two platforms.


Session

11-11
12:00
50min
Making of DOGWALK - Blender Studio's game project
Simon Thommes, Vivien Lulkowski, Julien Kaspar

The Blender Studio is presenting the creation process and asset pipeline behind DOGWALK, a short open source game, centered around incorporating Blender & Godot.
Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create & iterate directly in Blender for art-assets, animations and entire levels.

Talk
Ballsaal