Ben Vehling


Sessions

11-12
10:30
50min
Shipping Godot: From Build to Player
Ben Vehling, Paul Lawitzki, Pablo Navarro, Dom Harris, Joseph Hill

Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, and sensible ways to stage a multi-platform release. Expect candid experiences, high-level trade-offs, common pitfalls to avoid, and flexible guidance you can adapt to your team and game. You’ll leave with clearer expectations and a practical sense of the next step to get your Godot game into players’ hands.

Panel
Ballsaal
11-12
17:00
50min
Fireside Chat – Godot’s Next Milestones
Ben Vehling, Matt Ellis, Rémi Verschelde

Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem: stable integrations, testing and CI pipelines, console support, and long-term maintenance. With studios increasingly open to new tools, Godot’s future depends on pairing its open, creative spirit with the reliability and workflows professionals expect.

Panel
Ballsaal