Vivien Lulkowski

Vivien Lulkowski is a developer at Blender Studio, where they work on innovative game projects that bridge the gap between Blender and Godot. As part of the team behind DOGWALK, a short open-source game, Vivien brings expertise in asset pipeline development and game production workflows.

With experience in both Blender and Godot, Vivien specializes in creating seamless workflows between 3D content creation and game development. Their work on DOGWALK demonstrates how to effectively integrate Blender’s powerful 3D tools with Godot’s game engine capabilities, resulting in efficient production pipelines and distinctive visual styles.


Session

11-11
12:00
50min
Making of DOGWALK - Blender Studio's game project
Simon Thommes, Vivien Lulkowski, Julien Kaspar

The Blender Studio is presenting the creation process and asset pipeline behind DOGWALK, a short open source game, centered around incorporating Blender & Godot.
Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create & iterate directly in Blender for art-assets, animations and entire levels.

Talk
Ballsaal