Johannes Ebner

Johannes is a Gaming Solution Architect who helps game developers & publishers of all sizes to build multiplayer games and online services for games.
He has 20 years of experience in the IT industry, including 15 in the games industry - many of which he built games himself and led game dev teams.

Johannes has been involved in a wide range of projects, from small web applications to large scale cloud services and Massively Multiplayer Online games and has consulted many publishers and game studios from indie to AAA on how to build online services and multiplayer infrastructures.

Johannes is also the maintainer of godot-playfab, the integration of Azure PlayFab for the Godot Engine, an active Godot community member, a co-host of the massively successful GodotCon 23, a co-founder of GodotFest and has spoken at various conferences like the Sharkmob DevDays (invitational), Nordic Game and Microsoft’s GDC event.

Find out more at https://blog.structed.me/about


Sessions

11-11
10:30
30min
Opening Remarks
Johannes Ebner, Senad Hrnjadovic

Welcome to GodotFest 2025 - the first entry of the GodotFest event series! Join us as we kick off two exciting days of talks, workshops, and community connections. We’ll introduce the event, thank our sponsors, and set the stage for an amazing conference celebrating the Godot Engine and its vibrant community.

Get ready to dive into technical insights, creative presentations, hands-on workshops, and networking opportunities with fellow Godot enthusiasts from around the world. Whether you’re a seasoned developer or just starting your journey with Godot, this is your moment to be part of something special.

With Johannes Ebner and Senad Hrnjadovic

Panel
Ballsaal
11-12
18:00
30min
Closing Remarks
Johannes Ebner

As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.

Panel
Ballsaal