Chrysa Bika

At GodotFest 25, Chrysa will explore the critical role of human-centered research in making game development more accessible and inclusive. This session will advocate for co-designing with players at the center, presenting approaches, methods, and practical guidelines for incorporating accessibility and DEI into game development with Godot from the start. Through case studies, attendees will learn how inclusive design leads to more intuitive, usable, and engaging games for all players.


Session

11-11
17:00
25min
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Chrysa Bika

This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental right for everyone, and this is not only a moral imperative but also reflected in legal frameworks demanding equal access and participation.

Talk
Iberico