Peter Havran
Peter Havran is an audio specialist and FMOD integration expert, working as a one-man audio department for the roguelike deckbuilder Fogpiercer. With extensive experience in both Godot’s native audio system and FMOD middleware, Peter brings unique insights into the advantages and disadvantages of using FMOD with Godot Engine.
As one of the few sound designers and composers working with FMOD in Godot projects, Peter has navigated the challenges of integrating third-party audio middleware with the engine. His work on Fogpiercer has involved creating both music and sound effects using FMOD, while working within the constraints of Godot’s audio architecture.
Session
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer.