Matt Ellis
Matt Ellis is a developer advocate at JetBrains. He has spent over 20 years shipping software in various industries and currently works with IDEs and development tools, having fun with abstract syntax trees and source code analysis. He also works on the Unity support in Rider.
Sessions
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider. We'll cover some of the challenges we've faced while creating a good user experience for Godot development in C#, GDScript and C++. We'll see how we've made it easy to debug your game, either in C# or GDScript, and tell the story of adding unit testing support through GDUnit. We'll see how we write inspections for your code, and provide code completion for resources and other string value. And we'll look at how Rider's Godot features are open source and hosted on GitHub, with contributions welcome!
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem: stable integrations, testing and CI pipelines, console support, and long-term maintenance. With studios increasingly open to new tools, Godot’s future depends on pairing its open, creative spirit with the reliability and workflows professionals expect.