Ricard Pillosu

Ricard Pillosu is the co-founder and CEO of Epictellers, a studio currently building a narrative-driven CRPG with Godot Engine. Before starting Epictellers, Ricard worked on a mix of AAA and indie games — including as Development Director on Rise: Son of Rome for Xbox One — and spent time at studios like Crytek, Smilegate Barcelona, and Arhat Games.

Now, he’s focused on pushing Godot to its limits for complex RPG systems, blending open-source tools with rich storytelling. Ricard loves talking about production workflows, team dynamics, and what it takes to build big games with small teams.


Session

11-11
17:30
50min
Building Starfinder: Professional Godot at Scale
Ricard Pillosu, María Calle Galán, Felix Rios

As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from Epictellers, where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional indie roots, sharing both the unexpected wins and the genuine challenges encountered when scaling the engine for commercial AA development.

Talk
Ballsaal