2025-11-11 –, Italien
Did you ever struggle with reading a piece of text in a game? Typography is still a crucial mediator for information in digital media. Be it a text log, an item description or just a menu option. Unfortunately, typography has been ill-supported by game engines for a long time. Along comes Godot, offering the best font support for games in any engine I have ever seen. In this workshop I want to explore interface design from a typographic angle, and how Godot can be used to accomodate for a wide range of gamers’ reading needs.
I’m a professional graphic designer and hobbyist game dev, running her own type foundry. When I first encountered Godot I was in the middle of researching how to make typography look better in games. And, I couldn’t get over how great Godot’s toolkit was for achieving that.
In this workshop I want to share my findings with you. I will analyse the intricacies of accessiblity, bask in the simplicity of basic design, cherish the complexity of use-cases, dive into the depths of detail typography, elaborate on editorial essentials, and find out what’s hidden inside the treasure trove of open type features. In short: We will look into what makes text work on screen, and how Godot can be used to achieve that.
Did you ever struggle with reading a piece of text in a game? Typography is still a crucial mediator for information in digital media. Be it a text log, an item description or just a menu option. Unfortunately, typography has been ill-supported by game engines for a long time. Along comes Godot, offering the best font support for games in any engine I have ever seen. In this workshop I want to explore interface design from a typographic angle, and how Godot can be used to accomodate for a wide range of gamers’ reading needs.
Henni is a professional graphic designer and hobbyist game developer, running her own type foundry. When she first encountered Godot, she was in the middle of researching how to make typography look better in games. She couldn’t get over how great Godot’s toolkit was for achieving that.