2025-11-12 –, Iberico
Unlock the secrets of interactive music in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your gameplay, boost the immersion, replayability, and emotional impact of your project through adaptive audio. Covering all the basic terms and techniques you will be equipped with a practical toolkit for implementing dynamic music in Godot, from layering to crafting transitions and driving the music through game states with signals and gameplay based parameters.
Beyond a technical overview, you will walk away with a collaborative roadmap of clear strategies for communicating your vision to composers, effective use of reference materials and workflows that facilitates both creative freedom and project constraints. Whether you have never implemented a sound effect or you are thinking of prototyping your first adaptive music system, this talk will equip you with a starting point to understand audio terminology and empower you to elevate your game through music.
Paul Bittmann is a Lithuania-based software developer turned composer and audio designer, with a degree from Berklee College of Music, where they were honored with the Patty Larkin Scholarship. As co‑founder of 251 Studio, they lead the creation of interactive music and sound assets, and has contributed scores to award winning short films. Alongside their creative work, they have developed audio accessibility tools as part of academic research to enhance visually impaired players’ ability to engage with 3D games.
At GodotFest 25, Paul will present on interactive music in Godot, teaching attendees how to bridge the gap between game developers and audio creators. This session will cover adaptive scores, horizontal and vertical music techniques, layering, transitions, and driving music through game states with signals and gameplay parameters. Attendees will also learn strategies for communicating with composers and effective use of reference materials.