Making of DOGWALK - Blender Studio's game project
2025-11-11 , Ballsaal

The Blender Studio is presenting the creation process and asset pipeline behind DOGWALK, a short open source game, centered around incorporating Blender & Godot.
Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create & iterate directly in Blender for art-assets, animations and entire levels.

Simon Thommes is the Lead Technical Artist at Blender Studio, where he spearheads the technical implementation of innovative game projects that showcase the synergy between Blender and Godot. As a key member of the DOGWALK development team, Simon brings extensive expertise in creating efficient asset pipelines and technical workflows.

With deep knowledge of both Blender’s 3D capabilities and Godot’s game engine features, Simon specializes in developing technical solutions that bridge the gap between content creation and game development. His work focuses on optimizing workflows, creating custom tools, and ensuring seamless integration between Blender’s asset creation pipeline and Godot’s runtime environment.

Vivien Lulkowski is a developer at Blender Studio, where they work on innovative game projects that bridge the gap between Blender and Godot. As part of the team behind DOGWALK, a short open-source game, Vivien brings expertise in asset pipeline development and game production workflows.

With experience in both Blender and Godot, Vivien specializes in creating seamless workflows between 3D content creation and game development. Their work on DOGWALK demonstrates how to effectively integrate Blender’s powerful 3D tools with Godot’s game engine capabilities, resulting in efficient production pipelines and distinctive visual styles.

Julien Kaspar is a 3D artist and director at the Blender Studio in Amsterdam. They have worked on many of the recent open movies, primarily for character art. The most recent project was DOGWALK, a short game in which they took on directing and programming roles.

At GodotFest 25, Julien will share insights from the DOGWALK project, covering the creation process and asset pipeline behind this short open-source game that demonstrates the integration of Blender and Godot. This talk will provide perspective on planning and game design during a brief 4-month production period, the development of a distinctive paper-craft art style, and the glTF & Blender Asset pipeline that enables direct iteration between the two platforms.