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PRODID:-//pretalx//pretalx.godotfest.com//CHMPFL
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DTSTART:20001029T040000
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UID:pretalx-godotfest-25-CHMPFL@pretalx.godotfest.com
DTSTART;TZID=CET:20251112T143000
DTEND;TZID=CET:20251112T152000
DESCRIPTION:As the last of the "big 3" engines still lacking an officially-
 supported FMOD integration plugin\, Godot offers a unique working environm
 ent for sound designers and composers utilizing FMOD. In this talk\, I wou
 ld like to explore the advantages and disadvantages this presented when ma
 king music and SFX as a one-man audio department for the roguelike deckbui
 lder on a grid - Fogpiercer.
DTSTAMP:20260813T235549Z
LOCATION:Iberico
SUMMARY:Making Audio for a Godot Project in FMOD - Peter Havran
URL:https://pretalx.godotfest.com/godotfest-25/talk/CHMPFL/
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