Less is More: Modern Approaches to Low-Fi Visuals
2025-11-11 , Iberico

Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for Reconfigure, an upcoming sci-fi FPS-puzzle-adventure.

I will cover how I iteratively developed a unique visual style that combines modern possibilities with retro restrictions. How I deal with problems and limitations - and how I squeeze every drop of juice out of those limitations. And how I use tools that are precision machined to work within the chosen fidelity to enable rapid development of beautiful looking content.

Come and see how a handful of pixels can be greater than the sum of its parts!

Antti Tiihonen is a co-founder of Almost Human, the studio behind the acclaimed Legend of Grimrock series of role-playing games. Currently, their primary focus is on solo game development and freelancing projects through their company, Hapatus Ltd.

With over 20 years of experience in various game development roles and more than a decade as an entrepreneur, Antti has contributed to over a dozen titles, including Legend of Grimrock series, Noita, Alan Wake, and Control. They are currently working on Reconfigure, an upcoming low-fi sci-fi FPS, as well as Secret Exit’s Turbo Dismount 2.

At GodotFest 25, Antti will share their approach to creating modern low-fi visuals, combining low-resolution dithered 3D graphics with contemporary rendering techniques. This talk will cover the development of a unique visual style that combines modern possibilities with retro restrictions, how to deal with limitations creatively, and how to use precision tools to enable rapid development of beautiful content.