One Does Not Simply Ship Web Games with Godot (Yet)
2025-11-12 , Iberico

Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.


I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (custom build setups, performance struggles, iOS limitations, and memory leak issues). Along the way, I’ll show practical workarounds, gotchas to watch out for, and tooling pain points.

We’ll end by summing up what the Godot Web platform needs to reach its full potential and why, despite everything, I still believe in it, and hope to one day use it at work without crossing my fingers.

See also: Sbaloon - Web Game Case Study

Luca Leonardi is a Godot enthusiast and generalist game developer with over 5 years of experience using the engine. With a background in web development and a passion for creative game development, Luca has successfully published several games across different platforms, including Zook Adventure on Android, which has surpassed 50,000 downloads.

Currently working at Rising Pixel, a studio focused on web games, Luca has been releasing titles on platforms like Poki, CrazyGames, and others for the past two years. As a generalist developer, Luca loves working across disciplines—programming, art, design, and music—to craft interactive experiences.

What initially drew Luca to Godot was its open, flexible nature that empowers solo and small-team creators. With experience in both web development and game development, Luca brings unique insights into the current state of Godot Web development and the challenges of shipping web games with the engine.

At GodotFest 25, Luca will share practical insights about what works and what doesn’t when using Godot for real-world web game production, drawing from extensive experience in both the engine and the web gaming industry.