GdUnit4 live demo + technical overview
2025-11-11 , Iberico

See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.


You’ll learn practical patterns for keeping projects shippable: structuring test suites, isolating dependencies, and wiring tests into CI to catch regressions early. Walk away with a clear checklist to bring robust, maintainable testing to your next Godot game.

Mike Schulze is a software developer from Germany, with over 35 years of programming experience. Starting his coding journey at 18 with Basic and Turbo Pascal, Mike has evolved through multiple programming languages including Assembler, C, C++, Java, C#, and GDScript.

With professional experience across multiple software companies, Mike has made development both his career and passion. His extensive background in software engineering has led him to create and maintain the GdUnit4 and GdUnit4Net testing frameworks for the Godot community, bringing professional-grade testing capabilities to Godot developers worldwide.