2025-11-12 –, Ballsaal
As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.
We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot community. Thank you for being part of GodotFest 25 – see you next time!
Johannes is a Gaming Solution Architect who helps game developers & publishers of all sizes to build multiplayer games and online services for games.
He has 20 years of experience in the IT industry, including 15 in the games industry - many of which he built games himself and led game dev teams.
Johannes has been involved in a wide range of projects, from small web applications to large scale cloud services and Massively Multiplayer Online games and has consulted many publishers and game studios from indie to AAA on how to build online services and multiplayer infrastructures.
Johannes is also the maintainer of godot-playfab, the integration of Azure PlayFab for the Godot Engine, an active Godot community member, a co-host of the massively successful GodotCon 23, a co-founder of GodotFest and has spoken at various conferences like the Sharkmob DevDays (invitational), Nordic Game and Microsoft’s GDC event.
Find out more at https://blog.structed.me/about